EN
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
“Hall of Storm Giants” es una carta de tipo Land de la edición Adventures in the Forgotten Realms (AFR), con número de coleccionista 257 y rareza rare. Su texto de reglas indica: If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Ilustrada por Johannes Voss. Es legal en los formatos: Historic, Timeless, Gladiator, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Brawl, Duel.
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