EN
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
“Make Your Own Luck” es una carta de tipo Sorcery de la edición Outlaws of Thunder Junction (OTJ), con número de coleccionista 218 y rareza uncommon. Su texto de reglas indica: Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) Texto de ambientación: "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash. Ilustrada por Chris Seaman. Es legal en los formatos: Standard, Future, Historic, Timeless, Gladiator, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Standardbrawl, Brawl, Duel.
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